But I agree that Veil is the exception. Hold ALT and hover your mouse over a spell to see how much your spell amp currently increases the spell's damage. Reduces manacosts by 5%; Chipped Vest – Grants +3.5 HP Regen and passively returns 26 damage to hero attackers and 13 to creeps. However, it is not working with most ward-type units even if their alt-tooltips show amplified numbers. Spell Amp was added to the game to add a sense of scalability to spellcaster cores. Dota 2 Hero Guide: Top 5 Intelligence Heroes for you to pick and dominate Pub games. Possessed Mask – +7 Primary Attribute, +7% Lifesteal; Tier 2. Dying causes you to lose 3 charges. Also could definitely see going 1-2 nulls then crown and then veil on multiple int cores. The only ward that it currently works with are Power Cogs. Veil has very good stats for the price and the lost bonus int and spell amp from null compared to crown are really minor (and you get spell amp anyways once Veil is done). If you have 160 intelligence (which is like a REALLY fed silencer at 60 minutes), that's only a 10% damage amp. Intelligence: +6% Spell Amp The coveted treasure that divided the heirs of Queen Raiya upon her death, resulting in the eventual downfall of her kingdom. Dota 2's latest gameplay update has landed, bringing Hoodwink and plenty more ... Scepter damage/spell amp bonus reduced from 30/6 to 20/5; ... Intelligence gain increased from 1.8 to 2.2; If something does 50 damage per sec and you have 10% spell amp, it will do 55 damage. Passive: Mana Battery. Grants +3.75 HP Regen and +150 Health. Apart from heroes who heavily rely on intelligence items (OD, Zeus, Pugna to an extent), I don't really see this change affecting much. Intelligence heroes are the spell users who typically sit in the backlines, spamming things like AOE nukes and stuns/ slows. Read more to find out Dota 2’s best Intelligence heroes. I think that at least Nimbus should be able to use spell amp, since it is supposed to cast a replica of Zeus's lightning bolt. + 16 Intelligence + 100% Mana Regen Amplification + 8% Spell Amplification ... Converts 30% of your max mana to health regeneration over 2.0 seconds. Each charge provides 0.2 MP regen and 0.35% Spell Amp. So at that point, when silencer doesn't want to cast spells since his autoattacks do more damage, a 500 damage nuke becomes 550 damage. 1% Spell Amp per 16 Intelligence - does it even matter? Nearby kills provide 1 charges. New items in Dota 2 7.20 Yasha and Kaya +16 Intelligence +16 Agility +16 Attack Speed +16% Mana Loss Reduction +12% Spell Amp +12% Move Speed; Kaya and Sange +16 Intelligence +16 Strength +16% Mana Loss Reduction +16% Status Resistance +12% Spell Amp +12 Attack Damage; Ring of Tarrasque. Fairy’s Trinket – +100 Health, +5% Spell Amp. +5% MS and +10 Attack Speed. I'm really surprised I got a downvote here. Sources of spell amp include intelligence, the … Costs 700 gold. Quicksilver Amulet – +30% Attack Animation and Projectile Speed. 1% spell amp per 16 intelligence. It doesn't say in the dota 2 documentation exactly how it's computed so I need help to note the formula here. ... an intelligence hero will get more mana and spell amp from each point of intelligence compared to a strength hero. English (English) In this article, we will discuss the top 5 Intelligence heroes, and how they easily stomp pub games. For example, using Sanity's Eclipse with an 231 int OD on a level 1 Axe only provided about 261 extra damage- a measly 14% increase in spell damage. You have to remember that its such a small increase in damage. What Domino said. I notice a pattern when I first post with 1 rep on any stackoverflow site I get an initiation downvote lol. Intelligence heroes in Dota 2 are capable of making incredible plays with their diverse spells.